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Gamifying Biomimicry

 Prototyping a game to test some theories about education.    

Challenge

   To create a prototype game

which exercises nature-inspired invention skills

and teaches core education standards.  

Stakeholder Needs:

Impacts By Number Anchor

Outcome

Xeno's Outta Space

Copyright: Great Lakes Biomimicry, Viv, 2018

Xeno's

WHERE

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Biomimetic

THINKING

MEETS

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Mathematical

PROWESS

&

Alien

FASHION DESIGN

Xeno's

Meghan and Nicole Hindman created for me this expression of a penguin-supercavitation-spy-suit in a precursor practice game. 

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Leading professional development workshops and regional consortium meetings gave us an opportunity to engage with stakeholders early on and disseminate outcomes, later.

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University of Akron's HAkron group invited my design work-shopping, PhD visitors, Biomimicry Scholars, and a Biomimicry Challenge Track to invite and support Grad & undergrad biomimicry education game and app design for Akron Public and other regional school districts, at their new annual hackathon.        
 

Colleague, Kevin Wolfgang, then Director of the Kent State Tech-Style Lab, and student group HacKSU, organized this exceptional wearable tech hackathon, kindly hosting my biomimicry pecha kucha, my design workshop, and my visiting Biomimicry Scholars,

at Kent State University. 

  

Skilled artist, Meghan Hindman,

created several sample cards of a precursor game,

like this whale tubercle jetpack,

under the art direction of Nicole Hindman and myself.   

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The epic, Lamalani Siverts, and brilliant Lillian Prince, shown here helping lead fab-lab explorations with our cohort of young biostatisticians and game designers from BRAIN.  

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THE END

gg

Thank You for Playing

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