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Viv, with the long e, [VEEV], is a start-up company which creates tools and gamified experiences to cultivate a global citizenry capable of equitable, life-conducive, (sometimes life-inspired), design and problem-solving. 
 
Set to launch in Fall of 2018, Viv will be seeking B-Corp status.  
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Universal creativity for life, 
   inspired, naturally

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Co-owned by Stephanie Diane, Brinn Gale, Ander Patrick, and Adam Jason Pierce

Universal creativity for life, 
   inspired, naturally

​

Co-owned by Stephanie Diane, Brinn Gale, Ander Patrick, and Adam Jason Pierce

Syllygisms

Higher level thinking
              For little humans.       

 

Syllygism cards are tools for play To keep the smallest amongst us On their (little tiny) toes.

This card deck we've put together is tiny game of reasoning, to inspire snuggles, silly play, and good communication.        

 

Select a card.  Explain the reasoning.  

Play it up.  

 

When Little Ones have to work to explain why you've got it wrong, they are thinking, articulating, and, typically, laughing.      

An Example Game

Syllygisms

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Syllygisms Extensions Leading Logic Play with Little Ones, Parent Tip Booklet  

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In the game of Syllygisms, little humans pull out a card with a picture of a giraffe or a cupcake and parents make some claim about how the Little One must actually BE that giraffe or cupcake because of some shared trait.  The claim is almost always phrased as a bit of syllogistic logic:  

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Cupcakes are Sweet.  And you are sweet.  So, you must be a cupcake...       

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Giraffes have necks and you have a neck so, I'm thinking you must be a giraffe...       

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The GOAL of our game is to support the Little One's thinking by inviting them to counter the claim, while being ridiculously silly.  

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BOOKLET EXCERPT:   

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Thinking and Thoughtful Play

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. . .  And then spend some time being confused: “Oh, my gosh, a talking cupcake! Goodness! You can walk, cupcake?” 

 

Seek commiseration from another loved one, “I'm not sure I can eat this cupcake.” Sigh “Do you want it? It tastes good probably, but it talks more than I'm used to hearing from a cupcake.”

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Give another family member a phone call, and rope them in.  Sigh, “Nana, yeah, hi, I'm having a problem.  My cupcake won't stop talking.  What should I do?”

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Thinking should be a part of every day.

Lead the play around different byways on different days.

 

“Maybe I should search online...I think it is just giraffes who have necks. Just a second, I'm looking it up.”

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“Oh my goodness...I was so sure you were a cupcake. If you're NOT a cupcake, maybe I'm not a porcupine either?? Oh no! But I walk. I was just walking the other day and I KNOW porcupines walk, so I must be-- ...I know, I know...you really are a cupcake and you were just teasing me. Phew! I was starting to doubt everything there for a second.”

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Sometimes doubt your own sanity, and sometimes their veracity. “You say you are not round and made of plastic, but how can I be sure you're telling the truth? Aren't balls kind of notorious for playing...known for being a little silly?”

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Sometimes do experiments. “Is this really an arm...let me check. I guess it has fingers like an arm. But how can I be sure. Do those wiggle? Could you wiggle those for me so I can be sure?”

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Get confused about what the littlest human in the house is telling you. Maybe put it to a vote. Decide to be cupcakes together. This is especially fun if you can get a hold of a refrigerator box to be packaged in. Or sit like tables with books and plastic plates on you when a loved one is expected to come into the room. Try not to laugh.

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Make sure they can't win until they are ready to win. “Silly cupcake says she can't be a cupcake because she has legs...Next she's going to tell me she's not a table either.”

Game: Brinn Gale Pierce, Stephanie Diane Pierce  

Banner Graphics: Brinn Gale Pierce

Images: Adobe Stock
Product Pic Graphics: SDPierce

Extension Tip Booklet: SDPierce

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