top of page

THE

Challenge

Inspire

DiversE

Club Participants

to have reason to

Invent

Like

Inventor Mentors

who may not

look like them.

THE

SOLUTION

Make the task 

hard

I.D. The mentors Who

Look Like Them

And

Make them epic allies.

Story

Here's the

Challenge

INSPIRE

Children and Adults

to become

inventors

Via Hands-On Activities

Evoking an Understanding of the Complex Science,

Hefty Tech, &

Route to Invention 

of

 

​

NAtional Inventors

hall of fame inductee mentors

I wanted the young innovators to live their own origin stories in my Club.  

Research Insights

diverse 

particpants

have trouble identifying with

Homogenous mentors

Elder, White, Male

Which Creates a Barrier to Inventive

Self-Efficacy

&

Participants value

ATHLETES, SUPERHEROES, & ROCK STARS

But may not view STEM or invention as either accessible or desirable.

So, 

Impacts of Insights on Design Strategies

I Sought Assistance to Dig For 

diverse

inventor

mentors

 

Ages

 

Ethnicities

​

gender- identifications

 

and

 

socio-economic positions  

​

Representing

a great variety of

​

With Plans for

A Second Round of Mentors

Extending the Represented Diversity

of

 

sexual orientation

 

and

 

Physical

Challenges

 

superhero

Inventor

Comics 

superhero

Inventor

Comics 

superhero

Inventor

Comics 

to

Locate

brilliant comic artist

Matt Horak

to

Commission

&

Who Could Live in a World Where

Two Young

Adventurers

 

Gidge

And Their Flying

Camera Bot

Needed

Help

​

Via Activities

Using Inspiration from the Invention Process

-- the complex science,

the hefty tech,

the human-centered

design thinking -- 

of Each of the

Superhero Mentors!

​

design help 

​

invention help

 

hands-On

urgent

save the day

help

​

​

​

​

Bypass

​

the              Standard   Inductee

Photos

To avoid depending upon

 

the

   imperfect

   (or intermittent)

video connections

immersive

narrative

immersive narrative

immersive

Narrative

At the Varying Sites

&

To Create for Non-Readers a Visually-Interesting

 

to

So, 

Diverse Participants

Would Need To

​

TRUST THEMSELVES

&

Stand on the Shoulders of

​

diverse mentors

diverse

mentors

diverse mentors

&

to

save

the

 

day

to

save

the

 

day

to

Save

the

 

day

invent

invent

Comic Art:

Matt Horak

The Story of Mark's Dad  

When Mark was very young, his dad told him about his dream.  "I want to make things, giant things, strong things, like high towers, out of ribbon, so we don't have to cut down trees to build things!"    

 

"I have found a shape, like math, geometry," he explained to Mark, "that is so strong!  You could weave a ribbon into that shape, spray it with some kind of resin, like liquid plastic, that hardens the ribbon when it dries, and then make almost anything out of it!  A mountain bicycle you could ride off-road.  Electrical poles and towers.  It is strong in every direction.  The shape can be pushed, pulled, twisted.  It stays strong from every angle!  It is a cylinder made of triangles; powerful from any which way.  That's my dream."  He told Mark.  "You wouldn't need to dig up steel, and cut down trees, to make things like electrical towers.  You could just use a bit of ribbon."      

​

​

​

The Story of Mark    

 

 

 

 

 

 

 

Mark was excited about his father's dream.  He rather liked the idea that math might be used directly to build big things.  But then, Mark's father explained that it was too hard.  People felt it would be too difficult to make the shape by hand, again and again, the size of a tower.  It would take too much time.  It would cost too much.  So Mark's Dad won an award for his idea, but it didn't get made. 

 

When Mark got into college, he had an idea for a school project.  What's missing?  He wondered.  What's missing from Dad's idea that would make it work?  Mark thought about how you might get a computer to weave the shapes, instead of a person.  The way you can get a computer to use a calculator to help you with your math.  But how do you tell a computer how to make something?  Especially something in the real world?  Mark thought and thought...                

​

​

​

Nothing but ribbons    

Mark Jensen
Stephanie Kwolek
Esther Takeuchi

Thanks, Matt!  You rock.  

An Interactive, Inventive, Trading Card Game             

As a related project, those same inventor comic pictures were used in an invention-based, informal STEM-learning, trading card game, Gamechangers, which never made production. 

 

Co-invented with Ander Pierce, who structured all the gameplay dynamics, the card lay-out was co-designed with the comic artist, Matt Horak; skilled Graphic Designer, Rory Culbertson, and Creative Director, Scott Vollmer.  The gameplay featured a three-dimensional building element, and massive end-game and rule shifts with the play of specific cards, both relatively unique in the card game world.  The set represented a survey of modern technology and STEM career fields: from living machines to flash charge buses, with scientists and interns mirroring a variety of physical abilities, ages, genders, disciplinary fields, and colors of skin.  Featuring challenges, resources, and sites, such as hackerspaces, the game offers young players a glimpse into a very wide, cool, world.  My current company, Viv LLC, will be reaching out to Invent Now to see if we can acquire the rights to Gamechangers and begin playtests and reiterations of our original draft.      

 

 

Wanna Play?  Click to See:  

Click, Resize,

Drag, Sort, Shuffle:  

Card Text, Research:

Myself and GameChanger's Designer, Ander P. Pierce

Graphics: Rory Culbertson

Comics: Matt Horak

 

 

 

     

 

 

The inductee stories had

revived my hope:

 

Anyone can invent. 

Anyone can innovate. 

Anyone can recreate the 

world they live in. 

 

The systems in which we live were made by people, or by accident, or by organic progressions of context and history.

 

We're people.

 

We can plan. We can conspire to develop symbiotic opportunities, to create new contexts, to make history.

 

I viewed my role at Invent Now as one of empowerment.

I liked it.

 

 

 

It wasn't until Invent Now that I started taking my own invention seriously again, as I hadn't since adolescence.    

​

Thanks for

Hearing

Our Stories

THEEND

If you decide to enjoy this whole story, like, the whole, whole, thing, follow the winding path by clicking here.

Choose

Your PatH

If you decide to examine one bit of an inventor's-process translated into a children's activity with minimal materials, click here.  

If you are ready to engage the Archival Amulet, click here to visit my writing gallery.  

Frog, Eyes
bottom of page